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It's a fun puzzle game called Fruit Monster Island, where you match 3 or more fruit to feed your monsters. Would you like to try it? Don't like Star Wars? Click here to turn the theme off. Or come to our Facebook page and tell us all about it. These are the rules I use for Spades. I got them from John McLeod's pagat. C John McLeod, - reprinted with permission. The four players are in fixed partnerships, with partners sitting opposite each other. Deal and play are clockwise.

A standard pack of 52 cards is used. The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. The first dealer is chosen at random, and the turn to deal rotates clockwise. The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has In Spades, all four players bid a number of tricks.

Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score.

The bidding begins with the player to dealer's left and continues clockwise around the table. Everyone must bid a number, and in theory any number from 0 to 13 is allowed. Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass.

There is no second round of bidding - bids once made cannot be altered. A bid of 0 tricks is known as Nil. This is a declaration that that the player who bid Nil will not win any tricks during the play.

There is an extra bonus for this if it succeeds and a penalty if it fails. The partnership also has the objective of winning the number of tricks bid by the Nil's partner. It is not possible to bid no tricks without bidding a Nil. If you don't want to go for the Nil bonus or penalty you must bid at least 1. The player to dealer's left leads any card except a spade to the first trick. Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card.

A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led. The winner of each trick leads to the next. Spades may not be led until either some player has played a spade on the lead of another suit, of course , or the leader has nothing but spades left in hand. A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid.

Additional tricks overtricks are worth an extra one point each. Sandbagging rule: Overtricks are colloquially known as bags. A side which over several deals accumulates ten or more bags has points deducted from its score.

Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another points and so on.



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