Crack conquest lotr
I wouldn't dare ever make such a suggestion. One thing not open to interpretation is the fact that Conquest plays like one of those tedious Koei games Warriors Orochi and Dynasty Warriors. Your character is far too big, and the larger ones almost entirely block your view -just like the Koei games. There's no way you can lock on to your opponents when involved in melee combat - just like the Koei games. The graphics are distinctly underwhelming except perhaps for the Balrog - just like those Koei games.
No need to labour the point I think. Essentially then, for those of you who haven't had the dubious pleasure of playing those titles, you'll spend You'll be doing this in one of four guises: as a warrior, archer, scout and, worryingly for Tolkien fans, mage see Blasphemy! Each character has a reasonable number of skills, but the problem is that at least two of them are effectively useless. I may just be rubbish with the warrior and scout, but you'll most likely be playing the majority of the game with the mage and the archer.
This is for two reasons; first, lack of a lock-on ability makes chaining move combos together very difficult to achieve with regularity. What usually happens is that you hit the enemy twice and then he gets bashed to the floor.
Unfortunately, your momentum takes you past him and you often end up slashing at thin air or trying to turn midcombo, which produces similar results. Meanwhile, the scout is too weak to get involved with melee combat, and his only really useful ability is cloaking.
But relying on this is unrealistic when battles get more hectic, as there are simply too many enemies respawning at too fast a rate. By the time you've backstabbed the stronger enemies in one area, another batch have spawned.
This means you'll end up spending virtually all your time as an archer or mage. The nature of their ranged attacks mean you can stay away from the haphazard melee combat, suddenly making the game less of a furious button-clicking exercise and more of a considered combat game to a small extent, anyway.
As the archer, you can zoom in and pick off foes relatively quickly, causing more damage when zoomed than if you aren't Presumably this is to simulate the increased accuracy of your shot when taking 'proper1 aim, although it is just as easy to hit your target when not zoomed in you can fire quicker, too.
You also have a rather nifty kick that gets you out of trouble if enemies come too close. The mage, though, is easily the most tactically diverse of all four classes, having chain lightning, area-of-effect and defensive abilities which can be used in various situations.
As the mage, you're the equivalent of a damage class mixed with a buff character, providing healing and protection from ranged attacks to anyone who sticks close to you.
The Al doesn't seem to be able to use the mage properly, though, usually just spamming the energy shield ability rather than using his powerful attacks. Most importantly, the mage can heal himself, an ability that's vital later on. You can't recover health easily in any of the other classes, so you'll end up running about like a tit in a trance hoping for an Al mage to heal you.
This is even more ridiculous when you find yourself in control of one of the hero characters. Later, in the Rise of Sauron campaign an alternative version of the story where Frodo is killed by a Nazgul before he can complete his quest , you can take control of Saruman, Sauron and even the Balrog. These are tougher than your average generic characters and have slight variations on the usual class skills. The same problems apply, though: you'll still avoid playing Aragorn because you're forced to use melee attacks and can't heal yourself.
Comically, it was easier to defeat Elrond and Legolas with an orc mage than it was with Sauron because of his lack of healing abilities. The gameplay itself, with or without the use of heroes, is utterly repetitive and, dare I say it, almost dripping with the noxious juices of consolisation.
Thankfully there aren't any "Press Left Trigger! On the whole, nobody should be finding Conquests control I system difficult to get to grips with and the tutorial does its job well.
I Unfortunately, this ease of use Ebecomes one of the main problems. Because you get to grips with things very early on, you'll find yourself doing the same thing over and over and over again, constantly, throughout the entire game. The very first section defending Helm's Deep is one of its most interesting because it varies the template islightly by having you defend the outer walls of the city against siege ladders and sappers trying to destroy the walls.
From then on, things remain much the same throughout Only the entry of the armies of Rohan provides a break from I the action also the one and only time I found the scout class to be useful. I'll be fair, and say that attempts are sometimes made to add something interesting to f the mix on a couple of occasions you get to ride a horse into battle , but these parts are often easier to complete by, yes, doing the same as you've been doing for the rest of the game.
Being able to play as the likes of Sauron doesn't work with the feel of the books too well, either. While you wait for the reviews, you can read the Gamespot preview found here. Usually the blocked area is critical to game progress. This apparently fixes the invisible wall bug found in the cracked version of the game. The Lord of the Rings: Conquest puts players into the thick of the tremendous battle over The One Ring, playing out battles from both sides of the confrontation!
From Cave-trolls to Oliphaunts to the Balrog and even Sauron, practically the entire universe will be available for battle with up to characters on-screen at any one time. Up to 16 players will be able to clash online, with four players able to play cooperatively through the main campaign either online or via four-player split-screen. And with two distinct campaigns to play through, including an original take on what would happen if Sauron regained control of the One Ring, the game promises plenty of scenarios to wage battle through.
At the very beggining of the 3-rd chapter there is a glitch - an invisible wall right in the front of the only passage. Don't know if it's a bug or a SecuRom trigger, though.
There is a similar issue in the second chapter but the player can climb the stairs and then just jump on the opposite side of the castle wall in order to play it through.
Mihai, Seen that problem posted on many forums. I think it's a SecuROM trigger. Hopefully Razor or someone else will proper it. Played the Moria level on a legitimate version and the invisible wall was not there. So it's confirmed that the barrier is a Securom trigger. Crack number 2 works very well in single player mode. But me and many other people can't play LAN games with any of the cracks. Maybe it's time for a 3rd fix? Old crack same problem New crack form razor Game does not even start.
Script error 5! AND a trojan was in there New crack Error. And I have found a hungarian Pirate.. O Are the games so well protected or the pirates are not the same anymore??? Post a Comment. Razor Greetings Developer Description The Lord of the Rings: Conquest puts players into the thick of the tremendous battle over The One Ring, playing out battles from both sides of the confrontation! This comment has been removed by a blog administrator. Newer Post Older Post Home. Subscribe to: Post Comments Atom.
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