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Choose your class and subclass, prioritize your stats, and collect an amazing array of weapons, armor, and mods to personalize your combat style. The Cosmodrome was where humanity took to the stars - first in search of what lay beyond, and at the end, in hope of escape. A region on Earth where a cataclysmic event left a shard of the Traveler embedded in the landscape.

Lush with giant twisted trees, deep caverns, waterfalls, and silver swamps, the origin of this planetoid remains unknown. An outpost for humanity during the Golden Age — dark mysteries have slumbered here for centuries. A peace long since disturbed. The glacial frontier is home to countless mysteries and Golden Age relics buried beneath the ice and frozen in time.

The only home many Guardians ever know. To the people of the City, it stands as a promise that we can endure. Disciplined and proud, Titans lead from the front with aggressive assaults and stalwart defenses. Quick on their feet and quicker on the draw, Hunters blaze their own trails and write their own laws.

Warlocks weaponize the mysteries of the universe to sustain themselves and devastate their foes. Multiple women I spoke with described an environment where many men cultivated a pervasive atmosphere in which women were inferior. Multiple sources said women were disproportionately talked over in meetings, had their ability to do their jobs questioned, had their ideas ignored and then used by men who later took credit for them, or simply had their questions or input dismissed — issues that also seem to have impacted people of color at the studio of all genders, though women of color were especially impacted.

One woman recalled numerous meetings where she would give feedback or ask a question and it seemed as though no one had even heard her: "I was completely invisible. One woman pointed to these and similar scenarios as clear examples of why Bungie has historically had so few women in leadership. Too often, she said, it boiled down to who the top level men at Bungie were friends with, and then who those people were friends with, and who was in the "in" group.

And because it had been white men from the start, that was how it historically tended to stay. Another source recalled upper management men at Bungie having "code names" for the women at the studio they found attractive, which they would openly use at the studio without the women knowing.

Some of these names were references to their physical form, hair color, or outright derogatory terms. One producer was frequently mentioned by sources for routinely making sexist comments and openly talking about his love life and asking his colleagues to comment on images of women he brought up on Tinder. This producer is said to have "skyrocketed" through the ranks at Bungie and was very charismatic and well-liked by Bungie's old guard — enough so that any reports to his managers about his behaviors seemed to fall on deaf ears.

Though he was eventually fired, one former employee recalls a number of his colleagues discussing his departure shortly after as "a good guy who got taken out by political correctness," suggesting the women who reported him just needed to get a sense of humor. Another male employee was observed by a number of sources repeatedly harassing his female direct reports with sexual comments and unwanted hugs, while simultaneously belittling them and shutting them down in meetings.

These women eventually had to post signage at their desks reminding both him and others to stay out of their personal space. Another source recalled a story of the same manager commenting to his female direct report that the only reason she had her job was because she was a woman.

This manager was eventually let go, but it took a number of years of inappropriate behavior for it to happen. Other underrepresented groups had different struggles. Several recounted stories of managers and leads making racist remarks or even using slurs to refer to more diverse Destiny characters or, in at least one instance, an individual at the studio. Several employees also witnessed discrimination against transgender individuals at the studio, including questions about which bathrooms they were using, refusal to use correct pronouns, and other inappropriate questions.

From to , Hiponia became part of an internal diversity committee that had been formed the year before. About half of the original committee was made up of diverse individuals from various departments who were there to push for change.

But the other half was made up of company leaders, all white, who Hiponia and other sources say put roadblocks in at every turn. Hiponia and other diverse members began to quit the committee in As the committee bled members, Bungie eventually decided that it was overall ineffective and shut it down entirely.

As we understand it under this new context, it had instead struggled along for several months before being reformed to the committee as it is today. Bungie specifically passed along the following statement from Kareem Shuman, current president of the Bungie Diversity Committee:. However, in respect to the hardworking members of our Committee, we believe it is important to recognize the fact that the BDC was never deemed 'overall ineffective' nor was it ever 'shut down entirely. Another group that met extraordinary challenges at Bungie were those who dealt with physical or mental health issues.

While Bungie's company health benefits were lauded by many we spoke to, a number of people also mentioned struggling or knowing people who struggled with physical or mental health problems for which Bungie was not just unaccommodating, but sometimes even hostile.

One individual with health issues was forced to self-medicate with leftover medication from a previous surgery, because they weren't allowed to take any more time off to address or alleviate these issues during crunch. One person who was dealing with grief over a death in the family said they were penalized in a review period for being abrasive and uncommunicative during that time despite their manager knowing the context.

Multiple sources knew of individuals on the autism spectrum who struggled with receiving negative feedback without concrete direction on how to improve communication. Still two other individuals described situations where they took time off to deal with either personal or familial health issues, only to return and seemingly be penalized by being moved onto a less desirable project.

Numerous people we spoke to, all who were no longer with the company, described high levels of anxiety brought on by their work at Bungie, with some attributing it to crunch — which continued to occur despite studio claims to the contrary across departments like QA, localization, audio, narrative, and others — and others referencing a toxic work environment or abusive managers.

Many said they became depressed, eventually having to increase existing therapy sessions or start therapy for the first time. Some were prescribed medication, others began drinking more. Several reported being suicidal. Among many of our sources was a cognizance that, in a strange way, Bungie was better than many other game studios. Few people were aware of any overt physical harassment or assault, and a few barely encountered any inappropriate behavior at all during their time at the company.

But as one woman put it, it's not necessary to have a "Cosby Suite"-level scandal for a company's culture to be problematic. It's pay discrepancy. It's looking at the data and seeing how many women leave, how many minorities leave. They discount each individual story, saying 'They weren't happy, they weren't a culture fit.

There's not a silver bullet, not a smoking gun, but when you look at it all compiled together… All these things that are indicators that there is a problem, not just being content that you've never heard anyone say anything racist. The stories we've shared so far represent some of the worst of Bungie's history — a work culture with deep roots that cannot simply be dug up overnight. In a lengthy reply , he opened by apologizing to anyone who had "ever experienced anything less than a safe, fair, and professional working environment at Bungie.

I apologize personally and on behalf of everyone at Bungie who I know feel a deep sense of empathy and sadness reading through these accounts. He went on to detail a number of actions the company has taken in recent years to change its culture, many of which were also mentioned to us by current and recent employees of the studio.

A number of these employees told us they believe that, slow though it may be, Bungie is trying to move in the right direction — largely thanks to the growing number of diverse individuals and their allies within the studio who have been tirelessly working over the years to change its course through individual action, company groups, and growing employee pressure for a more diverse, healthy, inclusive workplace.

Sources tell us of a quiet but deeply significant change that began taking place in the last few years — they began to notice a number of more powerful, problematic individuals leaving the company one by one. Many left quietly and professionally, giving the appearance of a voluntary departure, and a few even left on publicly positive terms, celebrated with fond farewell letters to the entire staff or Bungie's community. Most of them still have high-ranking positions elsewhere in the games industry.

While some sources claim that certain individuals among them were quietly asked to leave, the exact circumstances around this seeming house cleaning are unclear. Parsons confirmed to IGN that departures had happened, admitting the company had not been as transparent or swift as it could have been in removing individuals, and adding that Bungie was only able to do this "when brave people come forward or when bad behavior is conducted out in the open.

While this may be good news for the future of Bungie, their former victims who were aware of this exodus told us they felt betrayed and left behind. Their careers, mental health, and emotional wellbeing were repeatedly damaged for years, they said.

Meanwhile, the people who harmed them have moved to other companies and will continue to largely be celebrated by their colleagues and the gaming public — and because of their non-disparagement agreements, there's no way to safely call them out, even in an article like this.

There's no catharsis Broadly, company culture is always a work in progress, but Bungie has taken some specific actions in the last few years in the right direction. Though some people within the studio pushed back, these goals were put in place.

And while there's still work to do, Bungie's previous blog post maintains that there's been progress at the topmost levels of the company. More recent employees we spoke to have indicated that this more diverse shift has been apparent not just at the company's leadership levels, but throughout most departments as well. While Bungie did not share older statistics for comparison, it did provide some recent numbers: People who identified as members of underrepresented groups make up Bungie has also reformed the diversity committee Hiponia and many others quit several years ago, which has been working in tandem with the ERGs to make small but meaningful adjustments to company culture.

Team collaboration was cited as another active development. A few years ago, there was a push studio-wide to move to "Agile development," effectively a methodology where teams come to development solutions through collaboration and teamwork.

Opinions on the initial move to this technique were mixed, but current employees we spoke to felt it had ultimately made a difference. People are trying, and they see the need for many perspectives, but they don't always know how to do it. Sometimes they get in their own way. One internal vehicle for this has been the company's town hall meetings, where individuals can ask questions of leadership and then effectively vote on questions others pose, with the most popular questions, in theory, getting answers.

This system has been a useful venue for many to voice frustration, though to mixed success over the years. In an earlier incarnation, this system didn't provide anonymity, and several sources felt they couldn't be candid, or recalled being dogpiled by their peers or even leadership if they asked a question others disliked. With the addition of anonymity, sources said, more people felt comfortable asking questions about issues of diversity, burnout, and toxic studio behavior, and while some felt it had been helpful in voicing concerns to management, others noted that leadership often gave very lukewarm responses to serious issues.

Several people recalled a senior member of the company responding to a question about a toxic work environment by saying no one had ever come to him about toxicity and that the issue wasn't a serious one.

Others remembered questions that appeared to be dismissive or derogatory toward Black Lives Matter and the Employee Resource Group ERG Black at Bungie, with one source feeling that management didn't shut these remarks down effectively. There is a sense among our sources that Bungie is on the way towards a truly safe, inclusive workplace, but that it still has a long road ahead to get there.

Many employees we asked about the overall work culture problem believed that company leaders like Parsons wanted to try and make things better, but just genuinely didn't know how.

One current Bungie employee said, "The studio is full of well-meaning people, even at a leadership level. They do care about social causes.

The criticism we have at a studio-level is that they don't know how to push these causes forward. They aren't sticking their feet in the ground and saying, 'No, we'll never try anything. A former employee remarked that it was all too often the job of the minorities at the studio to educate everyone else — a job that inevitably meant doing extra unpaid labor at best and which some sources who did that work say was often dismissed or ignored.

Another source put it concisely: "People are willing to learn, but wouldn't it be so nice to be somewhere where everyone already knows?

A few people I spoke to expressed worry that this article would scare away more diverse individuals who wanted to apply to Bungie, further exacerbating the studio's problems. Though some of those who expressed this fear were the victims of incidents like the ones described above, they had a firm belief in the studio's consistent movement in the right direction.

One specific area in which many current and recent employees expressed optimism for the future was with Bungie's current incubation projects — and one in particular. Upgrade modules will be sent directly to your linked Destiny 2 account inventory.

Enhancement cores will be delivered to the postmaster the next time you sign in to your linked Destiny 2 account. In recognition for completing the Grasp of Avarice dungeon an exclusive emblem can be redeemed for free. In recognition for acquiring the new Stasis Hand Cannon in Season 15, an exclusive emblem can be redeemed for free.

In recognition for completing 10 Vault of Glass Guardian carries for new completes, an exclusive emblem can be redeemed for free. In recognition for completing the New Light main missions and visiting the Tower an exclusive emblem can redeemed for free.

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